Alright, so I know this was supposed to be solely devoted to music and whatnot, but it's my blog, so I'm changing the rules. Anything goes. Mop up your tears and we'll continue.
So, the big question is...what's in the box?
If you guessed "puppy," you'd be wrong. If you guessed "nothing," you'd also be wrong. In fact, if you guessed just about anything but "1000 plastic army men," you'd be wrong.
| Yes. I said 1000. One thousand. Une mille. |
More than its physical contents, however, these toys represent the start of a grand project that has already consumed no less than 30 hours of the life of myself and a friend and others who have contributed in their own way. My friends, I'm constructing a giant game of Risk.
As a disclaimer, I take no credit for having the idea originally. It started after my friends (Ben and Dan) and I decided we wanted to play Risk, only to find out that if we wanted a version with real soldiers, cavalry, and cannons, we'd have to pay upwards of 90 dollars. The current official version replaces soldiers with arrows. ARROWS. I considered this unacceptable and was about to give up when I came across a webpage dedicated to a group that had built their own massive game of risk. (I'd provide the link, but frankly I'm too lazy so if you're interested to see their version, just search for "Giant Risk Game" or something to that effect.) I discussed it with Ben and Dan, and decided we had to give it a go ourselves, with a few modifications (though Dan has been absent for much of this, as he's been away at a convention.)
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| Don't let anyone fool you. There's nothing more brutal and exciting than direction-indicative warfare. |
We hit setbacks right out of the gate. Each of two Amazon sellers had packages of 1000 army men for $20. We went with the seller with the better track record, and ended up having our order canceled days later because it was out of stock. Fortunately, the other seller came through in a timely manner, even if it was slightly more expensive in shipping. The results, obviously, were in the second picture.
Once we had them in our possession, the next issue was dividing them into separate armies. Standard Risk games come with six armies, divided by color, and composed of infantry, cavalry, and cannons. Due to the inability to buy fitting alternatives to the cavalry and cannons (in bulk and/or reasonably priced), we decided that we'd only use the soldiers and paint some of their helmets to indicate those that represent 5 units and 10 units. Of course, before designs could go on, we had to paint a base-coat for each of the six armies. $15 and a trip to Home Depot later, we had six cans of spray paint ready to be applied.
| Whitewashing the first army. |
The task turned out to be much more difficult than expected. We started the first coat of white at 7:00 PM last night, and set the last of the yellow soldiers to dry at almost 11:00 PM. We did a side of white, red, and black, and then went back in order and did the other side. We then did the same with (a lighter shade of) green, blue, and yellow. The kicker? The yellow army still needs another coat on both sides, which isn't surprising since it's one of the lighter colors, but the white didn't need a second coat save for a few that needed touch-ups on their bases.
| No I'm not Jewish, that's a mask on my head. |
| 600 drying soldiers |
Clearly, there's plenty more to this than the playing pieces. Over the next few days, I'll be updating with details about the board (teaser: it's fantastic), job-related injuries, and other miscellaneous elements that have gone/will go into this game that I haven't already mentioned. Thanks to Ben, there will be plenty of photos for you guys to enjoy as well.
